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  <title>Reefpirate Games devlog</title>
  <subtitle>Notes from making the games.</subtitle>
  <link href="https://reefpirategames.com/feed.xml" rel="self"/>
  <link href="https://reefpirategames.com/devlog"/>
  <updated>2026-08-25T00:00:00Z</updated>
  <id>https://reefpirategames.com/devlog</id>
  <author><name>Reefpirate</name></author>
  <entry>
    <title>Victory is near!</title>
    <link href="https://reefpirategames.com/devlog/victory-is-near"/>
    <updated>2026-08-25T00:00:00Z</updated>
    <id>https://reefpirategames.com/devlog/victory-is-near</id>
    <summary>After a long trail of prototypes, this is the game I&#39;ve stuck with long enough to maybe push a full release out into the world.</summary>
    <content type="html">&lt;p&gt;After a long trail of prototypes, this is the game I&#39;ve stuck with long
enough to maybe push a full release out into the world.&lt;/p&gt;
&lt;p&gt;Right now I&#39;m wrestling with two questions: how to teach the game, and how
punishing it should be. I like games that beat me up. I learn, I get beat
up some more, and eventually I find my way to that sweet, sweet Victory
screen.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://reefpirategames.com/img/shot-report.png&quot; alt=&quot;The end of run report after a victory&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; /&gt;&lt;/p&gt;
&lt;p&gt;But I built this thing. I know its ins and outs by heart, which makes me
the one person who can&#39;t tell how the balance actually feels. That takes
truly fresh players. Can they learn the same lessons I learned while
building the mechanics? Should I spell everything out in tutorials, or let
the game crush some nerds?&lt;/p&gt;
&lt;p&gt;That&#39;s where you come in. Take at least one run to the end, Victory or
Defeat. I want to see how strangers on the internet handle the machine
I&#39;ve made. (And I&#39;d really appreciate if you leave telemetry on in the
settings, so I can do some proper analysis.)&lt;/p&gt;
&lt;p&gt;Some early playthroughs have already come through, and I&#39;ve just pushed
more UI warnings and tutorial text to correct a few of the traps I watched
those players fall into.&lt;/p&gt;
&lt;p&gt;Part of me is happy that nobody has reported a Victory yet. The rest of me
is secretly hoping to see one come through. Could it be you?&lt;/p&gt;
&lt;p&gt;Good luck, have fun!&lt;/p&gt;
</content>
  </entry>
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