Reefpirate Games

forma ex machina

Full-Metal Tapped · patch notes

v0.8.15

I think this is the biggest update Full-Metal Tapped has had so far.

For a month I've been shipping balance and plumbing, and the game underneath got better while the screen still looked like a bit of a (late-stage maybe) prototype. This update is a huge UI / UX overhaul: every screen rebuilt into one interface, cards that read at a glance, and turns that feel like something happened. Your runners' stats light up the missions they roll, the verdict stamps down, and when a runner dies you'll see it.

Much of the language and grammar of the game was also clarified and cleaned-up and I think that language journey will be subject of a future devlog. But for now, take a look and see the full patch notes below:

A turn resolving on the rebuilt board: a PASS stamps down

The interface, rebuilt

The turn plays out on the cards

Sound

Feedback from inside the game

Saves and fair play

Other changes

Tell me what you think. There's a FEEDBACK button in the game now! Your reports into there comes straight to me. Or come discuss about balance in the Discord: https://discord.gg/2bjFxF59Ne It's quite fresh and empty in there for now, but I would love to chat to anyone who played the game.

If you've been enjoying it, the best things you can do are leave a comment here, follow the game on itch for updates, or share it with one friend who likes hard strategy games.

Up next: getting back to the mechanics of the game to tune, balance and have (hopefully) a well-rounded and solid game for v0.9. Beyond that it's a push towards Steam for 1.0

Thanks for reading! Good luck, have fun!

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