Patch notes
- v0.8.24 27 Oct 2026 New faces and aimed effects: pixel art runner portraits, upgrades that aim at one card on the street, and stat Lots reworked to build a run around your strongest stat.
- v0.8.23 17 Oct 2026 More polish and juice: every card redrawn to read at a glance, a board that answers back at every touch, and a draft for your starting crew.
- v0.8.22 6 Oct 2026 A quick fixes update: a less deadly Retrieval Team, lettered PLOT hooks, and Bribes and XP that are easier to read.
- v0.8.21 5 Oct 2026 All about the cards on the street: jobs that lead to deeper jobs, and a lot more events, dealt in a different mix every run.
- v0.8.20 2 Oct 2026 A stabilization update: the economy adjusted, and a turn easier to read before you commit to it.
- v0.8.19 29 Sep 2026 This one is a quick update, mainly focussed on making the mechanics of the game more transparent.
- v0.8.18 27 Sep 2026 Runners already have a certain amount of personality in the game, but most of it lives inside the mind of the player.
- v0.8.17 26 Sep 2026 This one is a quick update, mainly focussed on fixing the SCRY ability which used to be called 'rumors' in the game.
- v0.8.16 24 Sep 2026 REP and Contracts update
- v0.8.15 14 Sep 2026 I think this is the biggest update Full-Metal Tapped has had so far.
- v0.8.14 12 Sep 2026 Mostly an under-the-hood release.
- v0.8.13 11 Sep 2026 THE SYNDICATE: a second way to score.
- v0.8.12 9 Sep 2026 Sharp text on every screen.
- v0.8.11 8 Sep 2026 The biggest rules change the game has had: you call your big jobs in now, and heat is a race you drive rather than a countdown you wait out.
- v0.8.10 7 Sep 2026 Fixes:
- v0.8.9 6 Sep 2026 The Lot.
- v0.8.8 5 Sep 2026 Outfits.
- v0.8.7.1 4 Sep 2026 The tutorial now explains the REQ row.
- v0.8.7 2 Sep 2026 Odds that slide.
