Full-Metal Tapped · patch notes
v0.8.16
24 Sep 2026
This update took a little longer to put together than I planned, but it's now here!
I took a "small detour" right before releasing it that ended up lasting 4 or 5 days. I took a deep dive on things like: what if this game was more like Dominion? what is an engine vs. scoring in this game? what is an engine anyways?
I went in a few different directions, reverted and then went in a new direction. Then I reverted that one and went another way. This update is where it landed:
- Victory Points are now called REP
- All Missions generally reward more REP which meant increasing the REP goal, but Missions were also balanced against what you could otherwise earn at home on your Assets. Now the street should always be worth a bit more than what you can do at home
- Reaching the goal arms EXTRACT: you pick the turn you walk, and a bust after that burns the run. If you would lose to heat on the same turn you reach the REP goal you are extracted automatically. ie. a tie goes to REP for a victory
- Buy the Back Room at the Pub with Intel to open Tier 2 runners + missions, then the VIP Back Room for Tier 3
- LOUD jobs wear a flame: more HEAT for a bigger payout
- Pick an outfit and sign two Contracts (new) before the run, each paying REP when you meet it. Outfits now have outfit-specific Contracts that only they can pick
- The Switchboard runs hacks that pay REP
- The Syndicate is off the board for now (but replaced in spirit by The Switchboard REP generator)
- How to Play screen rewritten for this version, and the tutorial is shorter: a 9-step tour of the board with no forced moves, and fewer pop-ups during the run
I hope that the 'base game' is now mostly in place and the next few updates towards 0.9 will mostly be a content push to build and extend existing systems. Expect soon: more missions, more runner tags, more events, outfits, contracts, achievements and lots!
Leave feedback in game, in the comments here or join the Discord: https://discord.com/invite/2bjFxF59Ne
