Full-Metal Tapped · patch notes
v0.8.7.1
4 Sep 2026
- The tutorial now explains the REQ row. Every mission card says what it needs on its REQ row: one line per stat, with the pips the job requires inside a box and any optional pips loose beside it. Fill a box and it turns green: that box is the job's MIN, and a crew under it can never pass a job clean. Fill the loose pips on top and you climb toward MAX, the best odds that job offers. The tutorial used to talk about "MIN" without ever telling you where to look for it; now it points straight at the box, and the ODDS row gets the same treatment. Hovering the pips on a card says it too.
- Plainer teaching all round. The lessons about jobs going MESSY, about rolling under MIN, about Tier 2 work and about one-use gear all describe what you can see on the card instead of leaning on words the game had not defined yet.
- Achievements announce themselves at the right time. An achievement you had already earned could pop up again in the middle of a run, including during the tutorial, where it made no sense at all. Unlocks you earn during a run still appear the moment they happen; everything else now waits for the run to end.
