Full-Metal Tapped · patch notes
v0.8.22
6 Oct 2026
Oh shoot, there were some quick fixes needed! Nothing major here, but some needed stuff I wanted to quickly fix. Some of this is correcting a few things that were off in the previous big update.
Bigger updates are still to come as I move towards 'feature complete' for v0.9. Here's the patch notes:

- The Retrieval Team is a lot less deadly: it needs Force 2 instead of 3, and if you ignore it, it wounds up to two runners for 1 HP instead of 3
- A card with more than one PLOT hook now puts a letter on each: hooks with the same letter lead to the same place, so you can see when handling a card and ignoring it go different ways
- The Bribes tooltip now shows the price of the payoff after this one, and that every payoff costs 25% more than the last

- The XP bar has a notch for every XP now (8 to a Silver star, then 12 more to Gold), and the runner tooltip shows your XP as a number like 19/20
- The amounts on a card's REWARD and BONUS rows now line up in columns, and so do HANDLE and IGNORE
Some other changes:
- The Old Crew now starts with a Tier 2 veteran and a 'Connected' Tier 1 kid instead of two Tier 2s, still with 20 Credits
- The Recon Guild's Recon costs 5 Intel instead of 3, and NINJA KIT 5 instead of 4
As always, thanks for playing and sharing valuable feedback!
Let me know how you feel about this update or the game in general in the comments or join us on the Discord to discuss
