Full-Metal Tapped · patch notes
v0.8.9
6 Sep 2026
- The Lot. A fifth Asset on your row, picked on the New Game screen and earned through achievements. The Dead Drop locks your jobs in place or calls in a deal; The Range and Recon Guild arm your crew, and Recon reads your next MESSY as a PASS; The Switchboard sells Zero-Day for intel, taps the line for next turn's cards, or blacks out the whole board; The Ripperdoc's installs permanent implants.
- Wounds scale with the job's TIER. T1 as before. A T2 MESSY can now roll a 4; a T3 or T4 FAIL can kill a runner at full HP. Wounds still land one point at a time: a spare body spreads them, a solo eats them all.
- RISK on the ODDS row. Your PASS chance leads, and beside it: the wounds this crew stands to take and the chance someone dies, live as you place. Hover for the breakdown by outcome and by runner.
- Achievements in series. 37 now, three rungs per lane: the first opens an outfit, the second a Lot building, the third is bragging rights. Sixteen new ones, Muzzle Flash to Landlord. Chrome Dome asks for 20 implants.
- Smaller things. The Fixer and The Broker pull a T3 job and say so. Upgrade buttons read one way (✓ owned, the price when you can buy, greyed when you can't) and say how long they last. Amounts sit before their icons, no plus on a gain. Asset cards are a touch narrower so all five fit. The Almanac lists the Assets and every Lot building with what opens it. The menu footer links to my itch profile and Bluesky.
